![]() Ryo takes to the streets with his martial arts skills, and a willingness to move crates with a forklift to pay the bills, and tracks his father’s killer across the world to get revenge. I play as Ryo Hazuki, a teenager living in Japan whose father was murdered. It’s a game that spends all of its time looking backward. What it doesn’t do is move the series forward, nor does it seem interested in looking to the future to see what Shenmue might become. ![]() Faithful to a fault, Shenmue 3 feels like a time capsule of a game, flooding me with nostalgia while also reminding me just how far games have come since the original two Shenmue games. Shenmue 3 is, for better and worse, exactly what I expected it to be, based on the original two games in the series. Usually there’s some gimmick added, or an aspect of the design modernized, but there’s almost always something unexpected to shake up the formula, to add something to our understanding of what the series can be. ![]() When playing a game like Shenmue 3, a sequel that has almost two decades of expectations, hype, and pressure riding on its shoulders, it’s rare for the end result to be exactly what one would expect.
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